Courses
Communications and Media
Bachelor of Arts (Honours)
Course Details
| CAO Code | AU616 |
|---|---|
| Level | 8 |
| Duration | 3 Years |
| CAO Points | 301 (2025) |
| Method of Delivery | On-campus |
| Campus Locations | Galway City – Wellpark Road |
| Mode of Delivery | Full Time |
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Course Overview
In the age of social media and smart phones people are receiving and reacting to more content than ever before. The BA (Hons) in Communications and Media is for those with a passion for communications and are excited by the potential of new and emerging media.
The media landscape has changed radically. People are increasingly getting more of their information from newer platforms such as social media and podcasting. These are primarily funded by advertising so new models of marketing and public relations have also emerged.
This 3-year Level 8 honours degree programme offers students the skills necessary to develop and deliver all forms of content through various media platforms. Students receive instruction on key subjects including photography and video, sound recording, editing, podcasting, web design and the use of social media. They also learn how to write trustworthy, ethical and accurate content for a variety of platforms.
These skills will equip students for careers in the communications, media and storytelling sphere in areas such as content creation, media production, local journalism, social media branding, digital marketing and advertising, influencing, blogging/vlogging, advocacy, campaigning and community awareness.
Course Details
Year 1
| Semester | Module Details | Credits | Mandatory / Elective |
|---|---|---|---|
| 1 |
Academic and Professional SkillsThe aim of this module is to develop academic and professional development skills for student success in higher education and beyond. This module combines online learning activities and small group workshops to focus on areas such as academic writing and integrity, creative thinking, problem-solving, time management, communications, group work, technology, innovation and presentation skills. Learning Outcomes 1. Apply appropriate tools and principles to optimise the learning experience. 2. Develop self-reflection practices for individual and group-work activities. 3. Recognise different information sources and apply the principles of academic integrity. 4. Assess a variety of professional communication practices and digital tools and apply to problem-solving. 5. Consider how the chosen discipline has a responsibility to wider society. |
05 | Mandatory |
| 1 |
Video for Content CreatorsA module introducing students to the essential aspects of camera operation for high production value content generation. Basic introduction to the theory of optics and its application to the smartphone and video camera for the creation of high-fidelity moving images. Instruction on framing, camera movement, lighting and the psychology of colour. Practical exercises involving people and place with a view to creating sequences of continuity that communicate the creator's vision. Scripting and execution of short documentary and drama scenes according to student-derived dialogue and non-narrative scenes. Learning Outcomes 1. Demonstrate an understanding of the theory of optics and its application to the video camera for the creation of high-fidelity moving images 6. Differentiate between different shot-types in relation to the choice of lens focal-length. 7. Demonstrate a basic understanding of electrical safety onset in relation to the use of artificial lighting. |
05 | Mandatory |
| 1 |
Audio for Digital MediaAn introduction to Audio for Digital Media, examining the principles and techniques of location sound recording and the as well as DAW (Digital Audio Workstation) and studio based audio recording and editing. Learning Outcomes 1. Demonstrate an understanding of the basic principles of sound theory. 3. Demonstrate an understanding of the experience of sound, hearing and critical listening. 5. Demonstrate the ability to carry out on-set location audio recording. 6. Demonstrate the ability to record and edit audio using DAW (Digital Audio Workstation) software |
05 | Mandatory |
| 1 |
Marketing PrinciplesThe aim of this module is to introduce the learner to the principles of marketing and to develop an understanding of the theory and application of marketing. Learning Outcomes 1. Explain the basic philosophy of marketing and the importance of customer satisfaction. 2. Outline the marketing environment and its impacts. 3. Discuss consumer buying behaviour. 4. Explain the concepts of segmentation, targeting and position. 5. Discuss the marketing mix (the 7 Ps) and the role it plays in an organisation. |
05 | Mandatory |
| 2 |
Editing and Post ProductionIntroduction to the history, aesthetics and practice of video editing, and its application to mobile generated and consumed content. The module comprises both theory and practice, and it is computer lab-based. Through lectures and critical analysis of fiction/non-fiction/animation excerpts, the students will be introduced to the terminology, basic techniques and aesthetics of editing. Participants will develop practical skills by working with pro-sumer mobile editing applications and industry-standard digital editing software. By the end of this module, students will have acquired the essential knowledge and skills required to edit projects relevant to the deliverables of the course. Learning Outcomes 1. Demonstrate knowledge of the history and development of picture and sound editing. 3. Apply technical skills needed to edit a short piece using mobile and industry-standard digital editing systems. 5. Demonstrate an ability to export, optimise and host content with due relevance for a variety of online platforms |
05 | Mandatory |
| 2 |
Introduction to Public RelationsThis module introduces public relations, its history and the development of public relations theory. It illustrates the variety of forms of public relations practice used by practitioners in Ireland and abroad. The module also highlights the interdependence of public relations and the media. It asks the student to consider how public relations should be practised in a variety of situations and contexts, meeting the practitioner's obligations including that to the environment and society. Learning Outcomes 1. Indicate the role, function and responsibilities of public relations 2. Identify the key characteristics of public relations, and the skills required of an effective public relations professional. 3. Describe and explain the role of in-house PR services and outsourced PR services. 4. Discuss the importance of public relations in enabling an organisation to develop and maintain mutually beneficial relationships with its stakeholders. 5. Outline the importance of the media in the practice of public relations including the key role the media plays in shaping public opinion. |
05 | Mandatory |
| 2 |
Building an Online BrandThis module introduces students to the creative and strategic process of building an authentic and visually cohesive online brand. It combines elements of graphic design, digital strategy, content creation, and the considered use of AI tools to help learners develop and communicate a distinctive identity across web and social platforms. Students will explore how graphic design principles such as layout, typography, colour theory, and visual hierarchy can support consistency, credibility, and emotional connection in digital branding. They will also learn how AI can support research, creative development, and content production, while maintaining originality and ethical practice. Through hands-on projects, students will research, plan, design, and implement a full online brand presence, including social media content and a simple website, using industry-standard and emerging digital tools. The focus is on creating a coherent, value-driven brand identity that resonates with target audiences and reflects an understanding of today's evolving digital landscape. Learning Outcomes 1. Implement a knowledge of various online technologies and evaluate their suitability for brand communication. |
05 | Mandatory |
| 2 |
Broadcasting TheoryThis module provides an introduction to the historical development and impact of broadcasting in Ireland and the debates that surround the future of this medium. Learning Outcomes 1. Interpret the development of broadcasting in Ireland and its relationship with contemporary culture and society. 3. Demonstrate an understanding of the regulation of television in terms of national and European policies on broadcasting. |
05 | Mandatory |
| Year |
Culture, Media and Society 1This module introduces students to themes and debates defining contemporary media. It explores various critical perspectives as a way to understand the role media plays in our lives. In the first semester, students are introduced to a wide range of current debates and controversies through a range of social media, online media and traditional media formats. They are introduced to a range of methods by which to analyse visual and text-based media. The second semester seeks to deepen student insight by exploring the core principles and traditions of thought underpinning contemporary culture and society. The module proceeds through lectures, seminar presentations and student discussion. Students will be assessed on two seminar presentations and two essays over the academic year. Learning Outcomes 1. Identify a topic of contemporary concern and develop a solid understanding of topic and its ethical contours through the research process 4. Deliver a coherent presentation through PowerPoint and engage in considered and constructive debate 5. Implement the principles of essay writing including standard methods of citation and constructing a bibliography |
10 | Mandatory |
| Year |
PhotographyThis module examines the use of photography as a communication tool. It introduces the technical and theoretical skills necessary to use a variety of affordable cameras and media to convey a diverse range of narratives. Students will learn about using DSLRs, mirrorless cameras and mobile phones to tell all kinds of stories. We introduce the principals of Mobile Journalism (MoJo) where students will be expected to shoot, edit and disseminate a variety of stories using only their mobile phone. This is a practical module which aims to show the student the potential and possibilities of digital media as a tool of communication. Learning Outcomes 1. Understand the basic elements of photography as they are relevant to all forms of content creation. 4. Exercise independence and self-motivation towards the conception and completion of theme centered documentary and fictional projects. |
10 | Mandatory |
Year 2
| Semester | Module Details | Credits | Mandatory / Elective |
|---|---|---|---|
| 1 |
Smartphone FilmmakingDuring this semester-long module, the student will plan, shoot and deliver a series of short films using mobile phones and associated devices. Students will examine and critique existing works of short fiction. They will then write scripts which will be brought from pre-production through shooting and to completion in the edit. All work on this module will be executed using gimbals, consumer audio devices and students' own mobile phones. The films will be edited using freely available editing software. All work made on this module will be hosted on the students' online portfolio. Learning Outcomes 1. Exhibit an expanded awareness of the range of contemporary practitioners using mobile phone filmmaking as part of their practice. |
10 | Mandatory |
| 1 |
Culture, Media and Society 2This module deepens an understanding of core themes and issues covered in Culture, Media and Society1. It considers the range of critical perspectives and ethical frameworks by which to examine contemporary media. The module considers issues characterizing a shifting media landscape. Issues around new forms of communication, networked culture, social media, big tech, populism, copyright, privacy, surveillance, public service broadcasting, the future of news, etc. are all up for examination and consideration. Wider concerns such as environmentalism, geopolitics, race, class and gender are also woven through module content. The module also considers the pleasures of cultural production by examining compelling models of practice in a variety of forms. The module proceeds through lectures, seminar presentations and student discussion. Students will be assessed on two seminar presentations and one essay. The opportunity also exists for field trips to museums, theatres, film festivals, comedy festivals, literature and arts festivals (Cuirt and Tulca). Learning Outcomes 1. Research, develop and present a rich understanding of a topic of contemporary concern 5. Implement the principles of essay writing as a clear and succinct mode of communication |
05 | Mandatory |
| 1 |
Visual and Critical StudiesIn this module students are asked to examine contemporary visual culture in all of its various forms. It takes as its starting point that visual culture does not exist in isolation, but rather has been formed and continues to be shaped by the ideologies and philosophies of the society in which it exists. It is an inquiry based module in which students are introduced to societal and ethical topics and these are then examined by reference to specific media. It accepts that contemporary visual culture is multifaceted and, as such it examines, but is not limited to such media as film, television, documentary, social media, the gaming industry, animation, advertising, photography and fine art. Learning Outcomes 1. Exhibit a detailed knowledge of the multiplicity of theoretical approaches concerningvisual culture. 2. Appraise therelationship between culture andsociety. 3. Research the representation of a relevant topic and present findings as a finalised video-essay. 4. Participate in and contribute to seminars and discussions. 5. Formulate a suitable topic for examination forthe final year’s ‘Research Project / Dissertation’. |
05 | Mandatory |
| 2 |
Digital Storytelling: Writing in ContextIt is one thing to produce a piece of writing that will match the criteria for an academic essay, it is another to produce writing that will perform adequately on Twitter. This module focuses on the different forms and demands of writing in the new media sphere. It introduces students to a wide range of writing contexts – from the use of text in an exhibition space to a politician's twitter feed, from an academic essay to interviews with pop stars, from writing on photography to a Booker Prize winning novel. It asks the student to reflect upon their own writing habits and contexts and to critical examine their output to date as a form of Digital Storytelling. It asks of their reading habits and modes of consumption of text in everyday life. This will be the means by which to address how students can write better and more effectively for their selected medium and target audience. This module proceeds through a series of practical writing workshops with each student producing written material in a number of forms for peer critique and formal assessment. Learning Outcomes 1. Differenciate between a wide range of writing contexts and the specific demands of each 2. Evaluate audience expectation and demands when encountering specific writing output in specific contexts 3. Develop different forms of writing which match the demands of context 5. Comprehend a writing practice as a mode of engaged citizenship and critical reflection |
05 | Mandatory |
| 2 |
Advocacy and Public RelationsThe aim of this module is to gain practical experience through project management in Public Relations and Advocacy. This builds on the year 1 modules in Introduction to Public Relations and Marketing Principals in two ways. Firstly, it marks a shift from theory to a more practice-based model, complimenting other practice-based modules in this year. Secondly, it foregrounds the notion of advocacy as a working principle in the new media field. The student identifies a topic or suitable subject connected to ideas of social good and develops this as a form of advocacy. Attention is given to the principles of Constructive or Solutions-based Journalism as a mode of production. Projects can be mediated as on-line content or a specific website. The students will develop skills as digital storytellers towards the creation of informed campaigns based on ethical principles, trust and competence. It will be a classroom-based practical module which will simulate the workplace environment. However, there it will include field trips where students will interact with advocacy groups, NGO's and public relations organisations in order to gain a deep insight into this field. Learning Outcomes 1. Design an ethically sound public relations campaign. 3. Display an ability to examine a range of public relations and advocacy campaigns and assess them on planning, ethics and effectiveness. 5. Implement appropriate digital marketing strategies and modes of dissemination for various project needs. 6. Appraise the importance of ethics, trust and confidence in communications. |
10 | Mandatory |
| Year |
Live Media Project: Online ChannelThis practice-based module simulates a live digital media channel focused on issues, stories, and perspectives within ATU and its surrounding communities. Working as an editorial and production team, students will research, produce, and manage multimedia content that reflects the voices, experiences, and debates shaping campus and local life. Throughout the module, students will operate a dedicated online site that serves as an evolving platform for creative and journalistic storytelling. They will learn how to identify topics of relevance, develop pitches, conduct research, and produce material across a range of media formats – written, audio, visual, and video – suitable for public publication. The module emphasises editorial judgment, ethical media practice, teamwork, and audience engagement. By producing and managing a live online channel, students will gain real-world experience in digital content creation, publication workflows, and sustaining an active, credible online presence over time. Learning Outcomes 1. Develop and pitch original project concepts relevant to a live media context, demonstrating audience awareness and creative intent. 5. Collaborate effectively within a production team, demonstrating professional communication, adaptability, and leadership in a live workflow. |
15 | Mandatory |
| Year |
Podcast, Vlog and Webinar ProductionThis module draws from the skills and technology encountered in year 1 video and audio modules and applies them to podcasting, vlogging and webinar production. It covers pre-production and planning, scripting, interview techniques, studio and technical production skills, post-production and distribution. While it is primarily geared towards recording and editing of audio and visual material for podcasts, flogs and webinars, this module will also explore emerging technologies such as generative image generation and augmented reality. Much of the technical learning from this module will contribute to the production of content for other modules on this programme. Learning Outcomes 1. Demonstrate an ability to use audio-visual recording equipment to a proficient standard for web-based long-form media content. |
10 | Mandatory |
Year 3
| Semester | Module Details | Credits | Mandatory / Elective |
|---|---|---|---|
| 1 |
Professional PracticeThis module will be delivered as a one-semester block . Students will help set up a temporary media hub to broadcast content v ia a dedicated YouTube Channel. Beginning with field trips and moving to self-directed engagement, students will interact with local media organisations with a view to creating content that is appropriate for their medium and their audience. Students will be mentored to ensure that content generated in the field complies to journalistic principles & legal standards, with an emphasis on engaging with primary sources and ensuring factual accuracy. Students will work together to coordinate and distribute content with the Youtube Channel, evaluate audience feedback and consider appropriate digital interaction with the audience. Evaluation of individual material, and the group project as a whole, will be grounded in the standards and ethos of public service media. Learning Outcomes 1. Attain practical experience in researching, content creation, post-production and broadcasting in a real-world setting 2. Work effectively as an individual media producer and team working tasks involved in group productions 3. Appraise the multiple roles and ethical, practical challenges in a medium scaled media production unit. 4. Gain real world experience of the demands of liaison and accountability in community storytelling and advocacy journalism 5. Organize and gather quality feedback from participants and local community as part of a self/group evaluation process |
10 | Mandatory |
| 1 |
Ethics, Communications and the Digital AgeRecent studies show that a sizeable proportion of people distrust what they read on-line. This module will instil the importance of ethics as an integral part of any digital communication practice. Students will examine a variety of scenarios commonly experienced by journalists working across various media platforms. Students will also examine various digital campaigns in advertising, public relations, reportage and marketing, and debate and consider the moral values and ethics of these. Issues include defamation, content verification, filming/audio restrictions and guidelines, GDPR and insurance. Topics also include questions of fairness and balance, the rise of AI and Deep Fakes, impartiality and bias, accuracy, integrity, and truth in an era of fake news. The moral and ethical standpoints considered in this module are a key requirement for anyone working in any area of digital communications. The skills learned in this module will form an integral part of a transition to any work environment. Learning Outcomes 1. Explain the role of ethics across the breath of the media and communications spectrum. 3. Appraise a range of theories of truthfulness and veracity in the field of communications. 5. Conduct an ethical critique of specific media campaigns. |
05 | Mandatory |
| 2 |
Digital Strategy and Data AnalyticsThis module equips students with the strategic, analytical and professional knowledge required to plan, implement and evaluate social media and web campaigns. Students will learn how to translate brand objectives into data-informed content strategies, measure performance using analytics tools, and optimise for engagement and conversion. A key component of this module is the professional portfolio, where students curate and present their best work from across the programme to demonstrate their creative, strategic and analytical development. The portfolio prepares students for industry engagement, internships and graduate employment by showcasing their applied learning and professional identity. Learning Outcomes 1. Enable students to critically evaluate the strategic role of social media within wider digital marketing and communication contexts. 6. Assess emerging trends, technologies and platform innovations to anticipate their implications for social media strategy and audience engagement. |
05 | Mandatory |
| 2 |
Production Practice: EntrepreneurshipThis module will deliver to the learner project pitching and promotional skills and introduce the concept of entrepreneurship: From sourcing funding for a project, to running a production company. Learning Outcomes 1. Convincingly pitch a project idea in writing 2. Generate marketing tools specific to individual projects. 3. Develop and author promotional PR text for a specific project. 4. Outline the entrepreneurial role of the producer. 5. Proficiently and persuasively complete an application form for project funding. 6. Investigate and evaluate sources of funding for media projects, films, and start-ups. |
05 | Mandatory |
| 2 |
New Media and Emerging TechnologiesThis module explores emerging technologies and examines the transformative impact they are having — and will continue to have — across society, the creative industries, and the wider innovation landscape. Students will apply a design thinking methodology to guide their creative and investigative processes, moving through the stages of empathy, definition, ideation, prototyping, and testing. This approach encourages a human-centred and iterative exploration of technology's role in shaping new ideas, experiences, and solutions. Working hands-on with cutting-edge technologies available on campus, students will experiment with tools and platforms that foster creative innovation and entrepreneurial opportunity. They will explore how these technologies can be applied within their own disciplines, cultivating an entrepreneurial mindset informed by ethical awareness, sustainability, and the values of the creative economy. Assessment is based on demonstrations, presentations and a final practical project. Learning Outcomes 1. Develop a deep understanding of target audiences by assessing the latest developments in technologies within a specific sector, identifying user needs, and discerning the advantages and disadvantages of applying these technologies to real-world contexts. 4. Create a practical demonstration and presentation that embodies the chosen innovation, translating conceptual ideas into tangible or experiential outcomes that illustrate potential value and feasibility. 5. Critically evaluate the ethical and real-world implications of the chosen evolving media or technology, reflecting on feedback and assessing its impact, relevance, and responsibility within the broader technological and creative landscape. |
05 | Mandatory |
| Year |
Dissertation: MediaThis module is designed to provide learners with the support and tuition to pursue independent research and writing leading to specialist knowledge on a selected topic within their Media discipline. On completion of this module students should have an understanding of the theory, concepts, sources and methods pertaining to a selected field of Media that they have chosen for the purposes of compiling a 7,500-word long dissertation based on original research. Learning Outcomes 1. Develope an understanding of the theory, concepts, sources and methods pertaining to a selected field of mediathat they have chosen for the purposes of compiling a 7,500-word long dissertation. 2. Acquire a detailed knowledge and understanding in a specialised area of Media, relevant to their programme and electives. 3. Possess the kind of knowledge required to design, execute and complete an independent written piece of Media research using both primary and secondary sources. 4. Appraise literature across the various disciplines concerned with their Media research topic. 5. Differentiate between both descriptive and analytical techniques and apply towritten narratives, and comprehend many practical and organisational problems associated with conducting independent work. 6. Act effectively under guidance in a peer relationship with their dissertation supervisor. 7. Defend research findings to a panel in a VIVA. This will provide them with an intellectual opportunity to verbally and graphically explain the rationale behind their choice of dissertation topic, the methodologies of their investigation, their key research findings, and the validity of their conclusions and recommendations. Oral discussion of the work will also enable the panel to evaluate the students overall grasp of the issues raised in the dissertation, and to gauge their understanding of any limitations over the nature and scope of the research undertaken. |
10 | Mandatory |
| Year |
Major Media ProjectMajor Media Project is a practice-based module simulating a contemporary, team-led media newsroom focused on the end-to-end development, production, and publication of a live, public-facing media project across multiple formats and platforms. Working in defined editorial and production roles, students research and represent complex issues and under-represented perspectives, producing publishable written, audio, visual, and digital content to professional standards on a dedicated site or equivalent distribution channel. The module emphasises ethical frameworks, public accountability, audience engagement, and collaborative workflows, foregrounding the social role of media while developing advanced technical, editorial, and interpersonal competencies required for large-scale media production. Learning Outcomes 1. Identify, scope, and justify project topics of clear public relevance and social importance, articulating editorial intent and impact criteria for a major media production |
20 | Mandatory |
Download a prospectus
Entry Requirements
| Leaving Certificate Entry Requirement | 6 subjects at O6/H7 which must include: – 2 subjects at H5 – English or Irish at O6/H7 – Maths at O6/H7 or Foundation Maths at F2 |
| QQI/FET Major Award Required | Any |
| Additional QQI/FET/ Requirements | Three Distinctions |
| GCE/ A-level/ GCSE Entry Requirement | 6 distinct recognised GCSE/A-level subjects which must include: 2 A-levels at Grade C and 4 other subjects at GCSE-level Grade C which must include: – English or Irish – and Maths |
Advanced Entry
Transfers into years two, three or four are welcome from those who have completed learning in a cognate area in another Higher-Level Institute (HEI).
Applications will open in early 2026.
Fees
Total Fees EU: €3,000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12,000
Fees shown are per annum.
Further information on feesCareers
Our graduates will be equipped to work in a variety of industries and sectors including public relations, community affairs, education, corporate relations and creative agencies.
Content creators – self-produced material, video and audio pieces
Scriptwriters – writing objectively for the desired platform or audience
Community relations roles
Advocacy and activism
Communication roles in commercial and industrial enterprise
Self-employed and self-contained film production units
Creative Agencies (previously known as marketing, branding, advertising agencies)
Podcasting
Blogging/Vlogging/Influencing
News industry
Radio, TV and Print industries
Further Information
Contact Information
Department of Creative Art & Media
Jim Vaughan
Programme Chair
T: +353 (0) 917 70661
E: jim.vaughan@atu.ie
Creative Arts & Media