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Design (Common Entry)
Bachelor of Arts
Course Details
CAO Code | AU519 |
---|---|
Level | 7 |
Duration | 3 Years |
CAO Points | 251 (2024) |
Method of Delivery | On-campus |
Campus Locations | Galway City – Wellpark Road |
Mode of Delivery | Full Time |
Work placement | Yes |
Course Overview
The BA in Design (Common Entry) course is the first year of a three year (Level 7) course. Following exploration of design disciplines in the first semester, you will begin to focus on your preferred specialist area in the second semester. In Year 2 you will then transfer on to one of the following level 7/8 degree courses;
BA in Product Design
BA in Interior Design
BA in Graphic Design and Illustration
BA in Textile and Fashion Design
Other topics on the programme include Photography, Digital Media, Design History & Theory, Creative Problem Solving, Business & Entrepreneurial skills and an Ethical and Sustainable Design ethos.
Career opportunities in Design are growing both nationally and internationally. The BA in Design, and its specialist degree pathways, emphasise both traditional and modern-day skills.
Our course also features a full year of professional practice (with some online tuition) that can be experienced as a year-long industry placement, or a combination of placement and international exchange, or on-campus industry projects that link with industry partners nationally and internationally.
Employers value our design graduates for their creative problem solving, good communication skills, IT literacy, flexibility, teamwork skills and visual presentation skills.
Costs for additional and specialist materials will be incurred. Students will be briefed by lecturing staff at the beginning of all modules/projects on the wide range of specialist practice materials available to them. A list of required and recommended materials and equipment will be distributed by the lecturer for each module. Students engaged in individual projects are required to supply their own materials or meet the costs of additional materials and equipment not supplied by the school, which may vary depending on the pathway and year of study. Field trips (not compulsory) may also incur some costs.
Choosing a Specialist Degree Pathway:
Students will choose a pathway after first year. During the first year lecturers will assist and advise students to help them choose the pathway most suited to them. Every effort will be made to ensure that students can follow their pathway of choice. If student demand for a particular pathway is too high, or too low, (based on the feasible class group size) places will be allocated based on first year performance. An alternative pathway will always be available if a students first choice is unavailable.
Progression:
Level 7 graduates of one of the Design courses may apply internally for Year 4 of the Level 8 course, as shown in the diagram below. The first three years of the Level 8 course are the same as Level 7. ATU Level 8 qualifications are recognised worldwide for postgraduate entry.
Course Details
Year 1
Semester | Module Details | Credits | Mandatory / Elective |
---|---|---|---|
1 |
Digital Media 1: Introduction to the PracticeHere, the student will be introduced to the basic elements of digital production. The building blocks of all future digital and electronic practices are laid here with the introduction of concepts such as File management and organisation. Resolution, layering, colour spaces, effects, vector drawing and graphic layouts. Students learning is supported through applying these lessons into cohesive design briefs appropriate to their respective design pathways and outputs. This is a fast-moving technical module, delivered as a lab-based practical workshop and lectures aiming to excite the student about the media's possibilities. Learning Outcomes 1. Demonstrate the ability to develop, transform, and critically evaluate an original idea, across a range of digital processes. 3. Exhibit an ability to communicate technical & critical issues clearly with staff, so as to facilitate the completion of the project. 5. Demonstrate an awareness of the potential of digital mediawithin contemporary practices of sustainable design |
05 | Mandatory |
1 |
Introduction to Design PathwaysIn this module, learners will be introduced to various design pathways in order to develop an understanding of discipline-specific practices. Learners will be introduced to basic materials and processes unique to each pathway, and will undertake visual, historical, contextual and technical research into the area of practice. Learners will complete one studio project for each pathway, allowing them the opportunity to engage with various creative practices in order to make an informed decision regarding their area of specialisation. Learners will engage in a series of lab-based workshops, lectures, and in-class exercises. Learning Outcomes 1. Demonstrate a basic engagement with the design pathway through following a structured design process, and document this is a process journal. 2. Consider the potential of the specific design pathway in relation to their individual further learning 3. Solve basic design problems through structured problem solving approaches 4. Interpret a design brief through research, concept generation and implementation of design techniques and processes |
05 | Mandatory |
1 |
Design StudioIn this module the learner is introduced to the Design environment through engagement with the formal visual Elements and Principles of Art and Design by exploring drawing, colour and 3D activities in the Studio. Media and processes are explored through a variety of appropriate studio exercises and practices. Drawing- Observational, representational, technical and experimental drawing exercises enable the learner to acquire relevant practical skills and appreciate Drawing as a vehicle for visual recording and enquiry. Colour- Introduction to the nature of colour through observation, analysis and application. Through a series of exercises, the learner will explore and engage with the principles of colour relativity in practical applications that are relevant for artists and designers. 3D- Introduces learners to the basic aspects of spatial dynamics, elements of 3D construction and the principles of design necessary for the creative production. Learners will engage with abstract thinking, research, problem-solving, design logic and reflection. Learning Outcomes 1. Demonstrate an understanding of the formal Elements and Principles of Art and Design through the documentation of appropriate exercises. 2. Integrate critical thinking and creative problem-solving skills, with an emphasis on research enquiry in the course of exploration and experimentation. 3. Present assignment outcomeswhich communicates the relevant concepts effectively and reflects skills, know-how and autonomy in Design practices. 4. Develop and demonstrate a basic understanding and awareness of the work of historical and contemporary designers. 5. Demonstrate the development of skills, acquired through engagement with Studio and self-directed activities. 6. Show evidence, in the form of 2D and 3D outcomes, of the exploration ofa variety of materials, techniques and processes. |
15 | Mandatory |
2 |
Academic and Professional SkillsThe aim of this module is to develop academic and professional development skills for student success in higher education and beyond. This module combines online learning activities and small group workshops to focus on areas such as academic writing and integrity, creative thinking, problem-solving, time management, communications, group work, technology, innovation and presentation skills. Learning Outcomes 1. Apply appropriate tools and principles to optimise the learning experience. 2. Develop self-reflection practices for individual and group-work activities. 3. Recognise different information sources and apply the principles of academic integrity. 4. Assess a variety of professional communication practices and digital tools and apply to problem-solving. 5. Consider how the chosen discipline has a responsibility to wider society. |
05 | Mandatory |
2 |
Photography 1: Introduction to the PracticeAn introduction to photography. This module will provide the technical skills necessary for designers to utilise the medium of photography. Through the completion of a digital portfolio and a printed project the learner will be introduced to the basic skills required to work competently with this medium. Learning Outcomes 1. Understand the basic technical aspects of still photography. 4. Understand how to prepare digital images for print media. 5. Demonstrate an awareness of the potential of photographic workwithin design practice. |
05 | Mandatory |
2 |
Core Studio (Interior Design / Graphic Design and Illustration / Product Design / Textiles for FashiCore Studio is a foundation module in design process, principles, and materials relevant to the students chosen discipline (Interior Design/Graphic Design and Illustration/Product Design/Textiles for Fashion). Learners are introduced to the background, context, and applications of their discipline. Through theory and practice, learners become familiar with methods, tools, materials, techniques, and processes associated with their discipline. Learners follow a structured design process and are encouraged to problem solve by generating design possibilities which are tested through practice. Course content will be delivered though a series of lectures, lab-based workshops, and group critiques. Learning Outcomes 1. Followastructureddesign development process, for example,Design Thinking. 2. Researchandgather visual information; evaluate and problem solve to create design output. 3. Document the development ofwork processes through the keeping of visual workbooks. 4. Communicate design conceptsand apply a basicdesignvocabularyofthe formalelementsandprinciplesoftheir discipline. 5. Experiment with, discussand evaluate the use ofmaterials and processes. 6. Createvisuals, material samplesand prototypes of concepts and designs. |
15 | Mandatory |
Year |
Design History and TheoryThis module aims to deepen the learners understanding the importance of design history and theory. It will provide a foundation for learners to independently and critically investigate, analyse, evaluate, discuss and write about works of design. Learners will acquire skills to further their study in the discipline and ultimately to augment their own development as designers. The module is designed to introduce the learner to a methodological toolkit to analyse diverse examples of design. In the first semester there will be a global perspective on design and material culture from an eclectic range of significant case studies from pre-history, to classical European antiquity up to the Industrial Revolution incorporating diverse examples from natural found objects to working with materials including ceramics, textiles, woodwork, glass, metalwork, and architecture. The second semester will focus on theories and artefacts of Modern design from the Industrial revolution to the late twentieth century. The objects and theories of Modernism will be explored in their social, economic, cultural and historic contexts. The module will explore the history of leading design movements and profile the work of designers and theoreticians linked to these movements. Developments in new materials, technologies and techniques and their impact on design will be integral to the lecture series. The processes of innovation and entrepreneurship in key designers' contributions to design history will also be considered, as will the legacy and impact of their work on contemporary design. The importance and vitality of experiential learning by viewing actual artefacts of design and material culture will be encouraged with guided field trips to a local venue, the Galway City Museum and one of the National Museums of Ireland. A range of links to ATU library resources, audio-visual materials, activities and discussion forums will be available to module participants on the ATU virtual learning environment, Moodle. Learning Outcomes 1. Write and present clearly articulated, factually supported critical reflections on a topic from the lecture series employing academic methods of research and citation. 2. Acquire and usea specialistvocabulary to articulate verbal and written analysis of works of design. 3. Demonstrate their ability toconsiderthe relationship between aesthetic forms and utilitarian functions in the analysis and of design. 4. Distinguish between historic movements and styles and identify their key characteristics and consider the ideological contexts of these periods. 5. Develop core skills in critical analysis through a range of research methods and reflective writing. 6. Construct a record of engagement with lecture topics in the form of an illustratedrecord of independent research accompanied by reflective writing supported by references to sources. |
10 | Mandatory |
Progression
Graduates are eligible to apply for the following Bachelor of Arts Honours programmes at Level 8 in the School of Design & Creative Arts
• BA (Hons) in Product Design
• BA (Hons) in Interior Design
• BA (Hons) in Graphic Design and Illustration
• BA (Hons) in Textile and Fashion Design
Download a prospectus
Entry Requirements
Leaving Certificate Entry Requirement | 5 subjects at O6/H7 |
QQI/FET Major Award Required | Any |
Additional QQI/FET/ Requirements | None |
Fees
Total Fees EU: €3000
This annual student contribution charge is subject to change by Government. Additional tuition fees may apply. Click on the link below for more information on fees, grants and scholarships.
Total Fees Non-EU: €12000
Subject to approval by ATU Governing Body (February 2025)
Further information on feesCareers
Following completion of one of the specialist degrees, graduates are on pathways to become:
Product Designer
Interior Designer
Graphic & Illustration Designer
Fashion & Textile Designer
Product Designers may also specialise further as;
Product Designers
CAD Specialists within design practices
Three-Dimensional Designers
Many Industrial Designers collaborate in design teams with other designers to develop products and cross over into diverse areas such as;
Theatre film and TV design
3D computer design
Graphic design
Interior design
Graphic Designers & Illustrators may also specialise further as;
Stationary designer
Art director
User Experience design
Design for static/motion/product graphics
Design for TV & film
Fashion & Textile Designers may also specialise further as;
Surface Designer
Accessory Designer
Pattern Cutter
Stylist
Costume Designer
Retail Merchandising
Interior Designers may also specialise further as;
Retail Store Designer
Office Designer
Home Interior Designer
Film and Set Designer
Hotel and Restaurant Designer
Exhibition and Display Designer
Interior Stylist
CAD Technician
Further Information
Contact Information
Department of Creative Art & Media
Leon Butler
Programme Chair
T: +353 (0) 719305293
E: leon.butler@atu.ie
Creative Arts & Media